This will trigger when a Player exits an AreaTrigger. Note: The AreaTrigger has to be placed in Godot scene, assigned an ObjId and a CollisionPolygon3D(volume).
The player that exited the AreaTrigger.
The AreaTrigger that the player exited.
This will trigger when a Player exits an AreaTrigger.
This will trigger when a Player exits an AreaTrigger. Note: The AreaTrigger has to be placed in Godot scene, assigned an ObjId and a CollisionPolygon3D(volume).