This will trigger when a Player exits a CapturePoint capturing area. Note: The CapturePoint has to be placed in Godot scene, assigned an ObjId and a CapturePointArea(volume).
The player that exited the CapturePoint.
The CapturePoint that the player exited.
This will trigger when a Player exits a CapturePoint capturing area.
This will trigger when a Player exits a CapturePoint capturing area. Note: The CapturePoint has to be placed in Godot scene, assigned an ObjId and a CapturePointArea(volume).