Returns the HQ object corresponding to the provided id. Note that HQ_PlayerSpawner has to be placed in Godot scene, assigned an ObjId and a HQArea(CollisionPolygon3D).
The ObjId of the HQ_PlayerSpawner.
HQ The HQ object.
Returns the HQ object corresponding to the provided id.
Returns the HQ object corresponding to the provided id. Note that HQ_PlayerSpawner has to be placed in Godot scene, assigned an ObjId and a HQArea(CollisionPolygon3D).