bf6-portal-mod-types
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    Function GetHQ

    • Returns the HQ object corresponding to the provided id. Note that HQ_PlayerSpawner has to be placed in Godot scene, assigned an ObjId and a HQArea(CollisionPolygon3D).

      Parameters

      • number: number

        The ObjId of the HQ_PlayerSpawner.

      Returns HQ

      HQ The HQ object.

    • Returns the HQ object corresponding to the provided id.

      Parameters

      • number: number

      Returns HQ