The music package to load.
export async function OnGameModeStarted() {
mod.LoadMusic(mod.MusicPackages.Core);
mod.SetMusicParam(mod.MusicParams.Core_Amplitude, 1.3);
}
function SomeFunctionInYourExperience(winningTeam: Team, losingTeam: Team) {
mod.SetMusicParam(mod.MusicParams.Core_IsWinning, 1, winningTeam);
mod.SetMusicParam(mod.MusicParams.Core_IsWinning, 0, losingTeam);
mod.PlayMusic(mod.MusicEvents.Core_EndOfRound_Loop);
}
Loads a music package to then be triggered with the PlayMusic action.
Loads a music package to then be triggered with the
mod.PlayMusicaction. Music packages must first be loaded (such as loading in all Battle Royale music usingmod.LoadMusic(mod.MusicPackages.BR)). It is advised to do this as early as possible to allow a few seconds of time for the music to load in. Typically, you'd load it in duringOnGameModeStarted(). The way a music package is laid out, is that certain music events are designed to seamlessly transition into the next event.