The message string, number, or player object.
In the case where msg is a message string with {} placeholders, this is the first argument to replace the first placeholder.
In the case where msg is a message string with {} placeholders, this is the second argument to replace the second placeholder.
In the case where msg is a message string with {} placeholders, this is the third argument to replace the third placeholder.
Message The constructed opaque message object.
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message.
The message object is created by providing a number, player, or format string (which can take up to 2 format items).
All strings passed as arguments must be found in the strings.json which is injected as mod.stringkeys.
The message string, number, or player object.
In the case where msg is a message string with {} placeholders, this is the first argument to replace the first placeholder.
In the case where msg is a message string with {} placeholders, this is the second argument to replace the second placeholder.
Message The constructed opaque message object.
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message.
The message object is created by providing a number, player, or format string (which can take up to 1 format items).
All strings passed as arguments must be found in the strings.json which is injected as mod.stringkeys.
Message The constructed opaque message object.
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message.
The message object is created by providing a number, player.
All strings passed as arguments must be found in the strings.json which is injected as mod.stringkeys.
The message string, number, or player object.
Message The constructed opaque message object.
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message. The message object is created by providing a number, player, or format string (which can take up to 3 format items).
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message. The message object is created by providing a number, player, or format string (which can take up to 3 format items).
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message. The message object is created by providing a number, player, or format string (which can take up to 3 format items).
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message. The message object is created by providing a number, player, or format string (which can take up to 3 format items).
Returns a constructed message object which can be used with event game mode message, notification message, highlighted game mode message, and custom notification message. The message object is created by providing a number, player, or format string (which can take up to 3 format items). All strings passed as arguments must be found in the
strings.jsonwhich is injected asmod.stringkeys.