The WeaponUnlock opaque type. Compare to the mod.Weapons enum value with hidden function
(mod as any).EventWeaponCompare(weaponUnlock: mod.WeaponUnlock, weapon: mod.Weapons).
TODO: Determine if two WeaponUnlock values can be compared with mod.Equals.
The WeaponUnlock opaque type. Compare to the
mod.Weaponsenum value with hidden function(mod as any).EventWeaponCompare(weaponUnlock: mod.WeaponUnlock, weapon: mod.Weapons). TODO: Determine if twoWeaponUnlockvalues can be compared withmod.Equals.