bf6-portal-mod-types
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    Type Alias WorldIcon

    The WorldIcon opaque type. Can only be compared with mod.Equals, or by retrieving its id with mod.GetObjId. World icons appear overlaid on a player's screen, but do not shop up on the big map or minimap. Can be spawned at runtime with mod.SpawnObject(RuntimeSpawn_Common.WorldIcon, ...args) as mod.WorldIcon.

    type WorldIcon = {
        _opaque: typeof WorldIconSymbol;
    }
    Index

    Properties

    Properties

    _opaque: typeof WorldIconSymbol