The WorldIcon opaque type. Can only be compared with mod.Equals, or by retrieving its id with mod.GetObjId.
World icons appear overlaid on a player's screen, but do not shop up on the big map or minimap.
Can be spawned at runtime with mod.SpawnObject(RuntimeSpawn_Common.WorldIcon, ...args) as mod.WorldIcon.
The WorldIcon opaque type. Can only be compared with
mod.Equals, or by retrieving its id withmod.GetObjId. World icons appear overlaid on a player's screen, but do not shop up on the big map or minimap. Can be spawned at runtime withmod.SpawnObject(RuntimeSpawn_Common.WorldIcon, ...args) as mod.WorldIcon.